2 September 2026
How Lights Out Measures a Tap
By BitzGaming Editorial · Updated 12 September 2026
Five lamps, random hold, go on green. Early input is a false start. Time is milliseconds in this browser — not a lab test.
Lights Out is a casual go-signal game. It is not a clinical reaction-time instrument and it is not an official motorsport start light.
Play Lights Out now. This note describes the BitzGaming board — not a generic version of the genre.
How Lights Out works here
- Five lamps light in sequence, then a random hold, then all turn green.
- Tap, click, or press Space on green. The recorded time is milliseconds from green to your input, rounded.
- Any input during the hold is a false start. That run has no time.
- Lower milliseconds is better. The best successful time is stored on this device.
- Browser timers, display lag, and your input device all add delay. Two phones will not match.
How to play Lights Out
- Open Lights Out. Rest a finger or thumb before you start.
- Watch the five lamps. Do not guess the hold.
- Go only when all five are green.
Strategy that matches this board
- Look at the row, not a single lamp. The go-signal is the whole set turning green.
- Do not bounce on Space during the hold. Anticipation is how false starts happen.
- Warm up once. The first tap after a cold page is often slower.
Personal best
Best successful time stays in localStorage. False starts do not overwrite it.
Play something else
Sequence under time: Play Pit Stop. Precision instead of a go-signal: Play Pit Lane Limiter. Cluster: reaction time games.
Questions about this implementation
- Can I compare this to a lab test or F1 start?
- No. Treat it as a browser toy. Hardware and the browser stack dominate the number.