Notes from the cabinet
BitzGaming guides
Implementation notes for the twelve boards we maintain. They describe this site’s scoring, controls, and edge cases — not generic genre articles. Written as BitzGaming Editorial.
How the site works
Architecture and the full cabinet, in two pages.
12 September 2026
How BitzGaming Games Work
How BitzGaming runs twelve browser games without accounts: local personal bests, input, privacy, and what we build versus classic mechanics.
3 September 2026
The 12 Games on BitzGaming — What Each One Actually Is
A publisher list of BitzGaming’s twelve browser games: how long they take, what they test, and where to play. No signup, no download.
Arcade
Grow-and-avoid, and a one-wall brick-breaker.
2 September 2026
How to Play Snake on BitzGaming
BitzGaming Snake: 28×28 board, +10 per bite, speed that rises with score, wall and tail collisions, keyboard and swipe.
2 September 2026
How to Play Breakout on BitzGaming
Paddle, ball, three lives, +10 per brick. Clear the wall to finish. Keyboard, pointer, or drag.
Puzzles
Merges, pairs, spotting, and a 15-second sum sprint.
2 September 2026
How to Play 2048 on BitzGaming
Slide, merge, and spawn rules for BitzGaming’s 2048: matching tiles combine, a new 2 or 4 appears, you can continue after 2048.
2 September 2026
How to Play Memory on BitzGaming
Sixteen cards, eight pairs (spade, heart, diamond, club, star, moon, fleur, spark). Score is fewest turns.
2 September 2026
How Odd One Out Builds a Round
Four numbers; three share even / ×5 / tens / teens. 15 seconds. The hint names the rule after you pick.
2 September 2026
How Quick Maths Scores 15 Seconds
+100 correct, −25 wrong, streak bonuses, optional time bonuses. Four answers; keys 1–4.
Chance and risk
Named colours, a stepped number guess, and a mines risk board — no real money.
2 September 2026
How Colour Match Works (and the Maths)
Six named colours, one already chosen. Wrong guesses stay marked. Expected guesses if you never repeat: 3.5.
2 September 2026
How Higher or Lower Picks the Next Number
Numbers stay between 1 and 99. The next value is the current one ± 1–12. +100 / −25. Ties do not occur.
2 September 2026
How to Play Mines on BitzGaming (Not Minesweeper)
Choose 1, 3, 5 or 7 mines. Safe tiles score; a mine ends the round. Score = safe² × difficulty × 10.
Speed
Go-signal, sequence, and a five-tap average miss. Casual tests, not lab instruments.
2 September 2026
How Lights Out Measures a Tap
Five lamps, random hold, go on green. Early input is a false start. Time is milliseconds in this browser — not a lab test.
2 September 2026
How Pit Stop Sequences Work
Four wheels in a random order. Wrong tap +0.50s. Lower total time is better. Not an official Formula 1 product.
2 September 2026
How Pit Lane Limiter Scores a Miss
Speed climbs; you tap near 80.0 five times. Score is the average absolute miss. Example: misses 0.4, 1.2, 0.1, 0.8, 0.5 → 0.60.