2 September 2026
How to Play Snake on BitzGaming
By BitzGaming Editorial · Updated 12 September 2026
BitzGaming Snake: 28×28 board, +10 per bite, speed that rises with score, wall and tail collisions, keyboard and swipe.
This Snake is a BitzGaming implementation of a familiar arcade idea: steer a growing line, eat, and avoid walls and yourself. The rules below are taken from the live code, not from a generic wiki.
Play Snake now. This note describes the BitzGaming board — not a generic version of the genre.
How Snake works here
- The grid is 28 columns by 28 rows. Food never spawns on the snake.
- Each bite adds 10 to the score. The personal best is the highest score stored in this browser.
- Tick interval is max(90ms, 150ms − score × 2). As the score rises the snake moves faster; it never goes below 90ms.
- The run starts on your first move. A wall hit or a bite of your own body ends it.
- You cannot reverse into yourself in one tick (opposite direction is ignored).
How to play Snake
- Open Snake. Desktop: arrows or WASD. Phone: short swipes on the canvas — one swipe per turn.
- Eat the burgundy cell. The body grows by one segment.
- Do not leave the grid. Do not cross the tail.
Strategy that matches this board
- Keep a clear lane along one edge so you can unwind when the body is long.
- After a bite, pause a beat. Most deaths here are greedy turns at higher speed.
- On a phone, one swipe per heading change. Double-swipes fold you into the tail.
- Corners trap you once the body fills two sides. Plan the exit before you eat.
Personal best
Best score is saved under a localStorage key on this device only. Clearing site data deletes it. There is no global leaderboard.
Play something else
Same arcade family: Play Breakout. A quieter board: Play 2048.
Questions about this implementation
- Does the snake wrap around the board?
- No. The edges are walls.
- Does speed reset when I restart?
- Yes. Speed is derived from the current run’s score, which starts at 0.