2 September 2026
How Colour Match Works (and the Maths)
By BitzGaming Editorial · Updated 12 September 2026
Six named colours, one already chosen. Wrong guesses stay marked. Expected guesses if you never repeat: 3.5.
Colour Match is a chance game with information. One of six labelled swatches is chosen at random. You tap until you find it. This is entertainment, not a stake or a prize.
Play Colour Match now. This note describes the BitzGaming board — not a generic version of the genre.
How Colour Match works here
- The six colours are Red, Blue, Green, Yellow, Purple, Orange. Each has a name on the chip — you are not guessing unnamed hues.
- The target is picked uniformly at the start of the round.
- A wrong colour stays marked. You never need to try it again.
- Fewer guesses is better. Ratings run from “Perfect Match” (1) to “Eventually” (6).
How to play Colour Match
- Open Colour Match. Tap a colour.
- If it is wrong, pick another remaining colour.
- Stop when the chosen colour is found.
Strategy that matches this board
- There is no colour-theory shortcut. The target is random.
- If you never repeat a miss, the number of guesses is uniformly 1 through 6. The expected value is (1+2+3+4+5+6)/6 = 3.5.
- Repeating a marked colour only wastes a turn. The UI already prevents that usefulness by leaving misses marked.
Personal best
Lowest guess count on this device is stored locally. A first-try win is luck, not skill.
Play something else
Another short chance loop: Play Higher or Lower.
Questions about this implementation
- Do remaining colours stay equally likely?
- Yes. After a miss, the target is equally likely among the colours you have not tried.
- Is this colour-blind accessible?
- Each chip is labelled with its name as well as a fill. That is the main alternative to hue alone.