2 September 2026
How Quick Maths Scores 15 Seconds
By BitzGaming Editorial · Updated 12 September 2026
+100 correct, −25 wrong, streak bonuses, optional time bonuses. Four answers; keys 1–4.
Quick Maths is a 15-second arithmetic sprint built for this site. The numbers below come from the game engine.
Play Quick Maths now. This note describes the BitzGaming board — not a generic version of the genre.
How Quick Maths works here
- The clock starts at 15 seconds when you tap Start.
- A correct answer is +100. A wrong answer is −25 (score cannot usefully go wild — play for net points).
- Streaks add bonus points (streak step 5, bonus base 50 in the engine).
- Periodic time bonuses can add seconds, capped by the engine’s max bonus time.
- Operations are add, subtract, multiply, and divide. Four answers; one is correct.
- Keyboard keys 1–4 map to the four buttons.
How to play Quick Maths
- Open Quick Maths. Tap Start 15 seconds.
- Solve the centre sum. Tap the correct tile immediately.
- Ignore a miss and take the next question — the clock does not pause.
Strategy that matches this board
- Scan the operator first. Division and multiplication decide the magnitude.
- Eliminate two impossible answers, then tap. Perfect arithmetic is slower than a clean 80%.
- Do not rebuild the whole sum after a miss. The next question is already up.
Personal best
Best score, best correct count, and best streak are stored locally (separate keys plus the site best-score key).
Play something else
Same fifteen seconds, different brain: Play Odd One Out or Play Higher or Lower.
Questions about this implementation
- Do wrong answers end the run?
- No. They subtract points. The clock ending the run.